Merge
May 12, 2014 1:11:57 GMT -5
Post by Deleted on May 12, 2014 1:11:57 GMT -5
Name: Merge
Avatar Style: Combat Support
Gender: Female
Appearance: Merge is a slender, feminine figure. She has a light-red plate armor on her chest, arms, and legs. Everywhere the armor doesn't cover except for her face is a smooth golden leather-like material, much like a skin-tight suit. Her eyes are the same golden color, and her long hair is a brilliant flame-like red that falls all the way down her back. Floating behind her constantly, though not directly attached to her back, is a large sphere, red with gold lines covering it in intricate patterns.
Personality:
Merge has a strong sense of wrong and right... and is very aware that her very existence as a rogue avatar tends to put her in the 'wrong' category to most people. As such, her standard methods of interacting with things are either running away or observing while hidden. The only time she breaks this is when she sees something she views as wrong, in which case she'll do everything she can to stop it by any means. Generally, when she actually does get to interact with other avatars, she'll react fairly kindly and nicely. Her strong sense of principles affects her in one more way... when she promises to be someone's friend, or is otherwise obligated to be loyal to them, she is fully committed and will risk her own life to do whatever it takes to help them.
History:
Merge was formed when several bits and pieces from combat-downloads combined. These leftover programs had been experimental; designed to see if a temporarily-downloaded program could give a permanent boost, like a mod. Unfortunately, the only 'permanency' from these programs was that their code ended up floating around in the internet. Because of the base components of what she was, Merge awoke aware that she was intended to be used by others. The thought struck her immediately as being absolutely wrong, and so she swore she would not help any who sought her only to use her. Instead, she would help only those she found worthy. Thus began her adventure to find someone worthy of being loyal to, someone that she could consider... a friend.
Add-Ons: Combosphere: This sphere reconfigures its own data into different forms; an energy cannon (only two shots per post), a large energy sword, and wings. Only one can be active at once.
Fusion: Merge's data flows into and transforms one of her parts; either the Combosphere, or her armor. Everything that makes her up that is not the part she is currently fusing with turns into light and vanishes into the part. During this state, she remains sentient and can still talk, and she can grant the ability to activate her downloads to the person currently using her. She also shares their senses and can see/hear what they do.
Downloaded Programs: (Combat)
Sword Blades: When swung, the Combosphere's sword shoots out projectiles of bladed energy. During Fusion, Merge can change the direction of these blades.
Lingering Slice: Wherever the blade touches, the Combosphere's sword leaves behind a trail of destructive energy that damages what it clings for a post. During Fusion, Merge can gather up this trail into a single post in the line, causing the damage to intensify.
Dual Blade: The Combosphere divides into two swords, one for each hand. Cannot be used except in Fusion.
Spread Blast: The Combosphere's cannon fires a powerful blast that explodes upon impact. This explosion sends forth three smaller blasts outwards in different random directions. During Fusion, Merge can make these three shots redirect to converge on a single point. Cooldown for usage: 1 post if 1 shot is fired in a post, 2 posts if both are fired, add on an extra post during Fusion.
Delayed Explosion: The Combosphere's cannon shots don't hurt upon impact, but the next post the places they hit will explode with as much force as would've been dealt before. During Fusion, Merge can hold them back for another post more.
Rapid Fire: The Combosphere's cannon shots turn from powerful but limited blasts to multiple weak shots (twenty shots per post, 1/10th of the damage of normal shots). During Fusion, Merge can make these shots scatter outwards in a shotgun-like pattern.
Energy Shield: Merge's armor generates a low-level energy field that covers the avatar's body, reducing damage by 25%. During Fusion, Merge can see in all directions from the armor.
(Connectivity)Flight: The Cosmosphere's wings allow for the ability to fly a limited area above. During Fusion, Merge can also see behind them and take control of the wings to help dodge something coming from behind. This also acts as a standard connectivity program in terms of moving from network to network.
User:
N/A
Avatar Style: Combat Support
Gender: Female
Appearance: Merge is a slender, feminine figure. She has a light-red plate armor on her chest, arms, and legs. Everywhere the armor doesn't cover except for her face is a smooth golden leather-like material, much like a skin-tight suit. Her eyes are the same golden color, and her long hair is a brilliant flame-like red that falls all the way down her back. Floating behind her constantly, though not directly attached to her back, is a large sphere, red with gold lines covering it in intricate patterns.
Personality:
Merge has a strong sense of wrong and right... and is very aware that her very existence as a rogue avatar tends to put her in the 'wrong' category to most people. As such, her standard methods of interacting with things are either running away or observing while hidden. The only time she breaks this is when she sees something she views as wrong, in which case she'll do everything she can to stop it by any means. Generally, when she actually does get to interact with other avatars, she'll react fairly kindly and nicely. Her strong sense of principles affects her in one more way... when she promises to be someone's friend, or is otherwise obligated to be loyal to them, she is fully committed and will risk her own life to do whatever it takes to help them.
History:
Merge was formed when several bits and pieces from combat-downloads combined. These leftover programs had been experimental; designed to see if a temporarily-downloaded program could give a permanent boost, like a mod. Unfortunately, the only 'permanency' from these programs was that their code ended up floating around in the internet. Because of the base components of what she was, Merge awoke aware that she was intended to be used by others. The thought struck her immediately as being absolutely wrong, and so she swore she would not help any who sought her only to use her. Instead, she would help only those she found worthy. Thus began her adventure to find someone worthy of being loyal to, someone that she could consider... a friend.
Add-Ons: Combosphere: This sphere reconfigures its own data into different forms; an energy cannon (only two shots per post), a large energy sword, and wings. Only one can be active at once.
Fusion: Merge's data flows into and transforms one of her parts; either the Combosphere, or her armor. Everything that makes her up that is not the part she is currently fusing with turns into light and vanishes into the part. During this state, she remains sentient and can still talk, and she can grant the ability to activate her downloads to the person currently using her. She also shares their senses and can see/hear what they do.
Downloaded Programs: (Combat)
Sword Blades: When swung, the Combosphere's sword shoots out projectiles of bladed energy. During Fusion, Merge can change the direction of these blades.
Lingering Slice: Wherever the blade touches, the Combosphere's sword leaves behind a trail of destructive energy that damages what it clings for a post. During Fusion, Merge can gather up this trail into a single post in the line, causing the damage to intensify.
Dual Blade: The Combosphere divides into two swords, one for each hand. Cannot be used except in Fusion.
Spread Blast: The Combosphere's cannon fires a powerful blast that explodes upon impact. This explosion sends forth three smaller blasts outwards in different random directions. During Fusion, Merge can make these three shots redirect to converge on a single point. Cooldown for usage: 1 post if 1 shot is fired in a post, 2 posts if both are fired, add on an extra post during Fusion.
Delayed Explosion: The Combosphere's cannon shots don't hurt upon impact, but the next post the places they hit will explode with as much force as would've been dealt before. During Fusion, Merge can hold them back for another post more.
Rapid Fire: The Combosphere's cannon shots turn from powerful but limited blasts to multiple weak shots (twenty shots per post, 1/10th of the damage of normal shots). During Fusion, Merge can make these shots scatter outwards in a shotgun-like pattern.
Energy Shield: Merge's armor generates a low-level energy field that covers the avatar's body, reducing damage by 25%. During Fusion, Merge can see in all directions from the armor.
(Connectivity)Flight: The Cosmosphere's wings allow for the ability to fly a limited area above. During Fusion, Merge can also see behind them and take control of the wings to help dodge something coming from behind. This also acts as a standard connectivity program in terms of moving from network to network.
User:
N/A