Saber (v3.0)
Jan 6, 2016 11:11:15 GMT -5
Post by Saber on Jan 6, 2016 11:11:15 GMT -5
Name: Saber
Avatar Style: Combat/Law Enforcement
Gender: Male
Appearance: Default
User: Jacob Derrix
Personality: Normally calm and level headed, even when provoked, but can be quite intense in battle if the situation is critical. Saber tries to think of the logical sides of arguments, which can sometimes lead to interesting debates between himself and his human partner, Jake. As an official avatar of the net police, he understands and respects the command hierarchy, and seldom questions commands as long as he has all of the facts and possible outcomes. Through observing some of Jake's encounters during official police business, he has also come understand mercy, and when it is appropriate to delete, or isolate (capture) a rogue avatar. He dedicates most of his career as a police avatar to hunting down and finding his rogue partners, but he won't abandon a helpless avatar if he is needed.
Since the infection of viral data during the last fight with noxus, and the crude method of removal by Viral, Saber's personality has gained a more human like behavior, showing more emotion than he used to in the past, but still maintaining his logical method of solving problems whenever possible. However, that's not to say that emotion sometimes will overpower logic, and duty will be overshadowed by moral alignment.
History: Net Ops agent registration code; #Z-273-Ax195. Originally one of three prototype combat avatars for the NYNPD's Project Blade-Edge, Saber was the only avatar not corrupted badly enough to go full rogue by the heavy storm that caused the other two avatars; Dagger and Halberd, to breach containment and escape during development. With Jake's assistance, his data had been refined and de-fragmented to be free of errors and ensure he wouldn't be at risk of going rogue himself. Saber now works with Jake as his new net partner, and focuses most of his official duties on finding any clues that could lead to his other two rogue avatar colleagues. When not on call for police business, he and Jake head to the local arcades, to enjoy some leisurely battles that help hone his skills and gain experience that isn't found in textbook combat knowledge.
Over time, Saber encountered a number of unique avatars that eventually became regular parts of his life. As time passed, he developed close ties to these avatars, and others, and he found more purpose in his existence than just proving he was more than just the remains of a failed project. He even found that the very project that had made him, had spawned a completely new batch of avatars. Now, he no longer was alone in his existence and purpose, he had a family.
But his life was flipped completely over, when his new friends were abducted, taken from the safe haven of the NPD server while he and many other police avatars were protecting the civilians of the city from a dangerous threat. That same threat had done something to Saber during their battle, infecting his code with a virus and forcing something to emerge from him that wasn't naturally there. The forced removal of that virus sealed the changes in place, and he was now had more volatile, human emotions.
Despite this sudden change and no time to adjust to it, Saber joined the group of avatars who were hurt most by the abduction of their friends. And through sheer luck, they succeeded, but not without casualties. Now that the battle is over, Saber has to cope with these new changes...And new feelings, feelings that he's never had before.
Some time had passed since the raid on the server of his friend's captors, and with that time, many new developments. He had acquired a new program that would help even the odds in the struggle for power. He and one of his new friends had come together and formed a serious, loving relationship, and his brother, Dagger, had changed from becoming a rogue that was being hunted, to a trusted ally. This only left Halberd to be dealt with, and his power-hungry ambitions. But not all was well in Saber's new world. A massive viral attack fell upon the server, led by a very powerful, sentient virus. Using the new program that had been given to him, he helped dispose of many of the viruses infesting the server. But when the battle was done, and he disabled the program, the tool on his core data was too great. He fell into stasis, only to be woken up by one of his colleagues. It was then that they discovered that this new program was inflicting severe damage to his code from excessive use, caused by incompatibility issues from his outdated core data, and the program itself. With this knowledge in hand, Saber entrusted the server's R&D team to upgrade him completely, so that the limit breaking program won't be a hazard to his code anymore.
Add-Ons:
Combat - Data blade: The sword Saber came with when he was first designed. It's design is that of a large, single-edged broadsword. Since his upgrade, Jake and the other techs working on his code amplified this sword to produce waves of razor sharp code. Saber can only fire one wave per post.
Combat - De-Rez Blaster: The gun that came with Saber when he was first designed. Since Saber's upgrade, this gun has taken a drastic change in its combat capabilities. It now has the ability to switch between semi-automatic and full automatic, giving a varied level of potential for use with this weapon, and bullets now do 1.5x damage with each impact.
Combat - Battle Armor (in default appearance): While Saber can normally handle most situations with logic, or his arsenal, he has a backup armor program to improve his damage tolerance, and enhance his security systems, for tougher avatars and viruses. Since his upgrade, his armor has taken a drastic change, both in appearance and in defensive capabilities. His armor now covers more of his torso, but less of his inner legs, and his helmet has been replaced with a hood, with just as much durablity as the hemet, but more flexibility and ease of use.
Combat - Multi-Purpose Shield: To compensate for the loss of defense in some areas of his armor's redesign, this shield was created. In addition to its defensive capabilities, it comes with several functions. It can be a standard defensive shield with a charged shield bash attack, it can protrude blades from one end, acting as a secondary offensive melee weapon, or it can change its shape to appear like a crossbow, firing mini data clusters like arrows at his targets that explode on impact or with a timed delay, dealing a heavy amount of damage. These clusters can move at 60Mph when launched, and have a blast radius of 1 meter with moderate level splash damage. Limit 2 rockets per post.
Connectivity - Cyber Speeder: A Connectivity download taking the form of a hover bike, it boosts connectivity by 75% and has excellent handling and breaking power while on Cyber Earth.
Cosmetic - Rogue Camo Skin: There are times when Saber and Jake have to get information from even the most dangerous of places. And in order to protect from exposing themselves to the public (or worse yet, the underground network), an undercover disguise was custom built for Saber's dirtier tasks. This special skin overlays his appearance, vocal patterns, and overall behavior with a different style, without having to change his core programming.
Downloaded Programs:
Combat - Data Blade V2: This increases the damage output of the Data Blade, and has a burst strike upgrade that deals explosive damage to the area of impact within a 5 foot radius of the strike. Strike limit of 3 bursts before the Program requires a recharge (4 posts). Since the upgrade, Saber is now capable of keeping this program active, even after the 3 burst strikes have become exhausted, thus maintaining the extra damage output.
Combat - Data scrambler mod: This weapon mod converts any damage inflicted to a target that initially damages an avatar's code into a scrambling program that instead rearranges the afflicted avatar's code. This forces a minor lag in the avatar while it tries to reorganize its programming, and the effects of this mod can be stacked. This program has no cool down, but must be deactivated if the DP limit is reached. While active, this mod affects all combat programs.
Combat - Dual Blade Mod: A melee combat mod that splits the wielder's weapon into two, slightly smaller copies, for dual wielding capability during hand-to-hand combat.
Combat - Dual Pistol Mod: A ranged combat mod that creates an identical copy of the wielder's current ranged weapon (if only one is available), for dual wielding capability during a gunfight. Shot limits for weapons are shared while this mod is active, but cooldowns remain the same.
Combat - Firewall barrier: A spherical barrier that encompasses Saber, and any avatar within a simulated 2ft radius. This barrier has all the properties of a computer firewall, protecting against most virus-inducing attacks. This firewall can be activated once every other post, and lasts during the post it was activated, but nothing can go in or out while the barrier is active. Since the upgrade, Saber is able to project this barrier to other avatars by pointing towards them, defending those who have no lines of defense. The barrier will resize itself to fit the size of the avatar, but the level of strength in defense remains intact.
Combat - Combat Armor Shift (CAS) program: A special expandable download that enables avatars to change their overall battle stats and equipment to place emphasis on one or more area of performance, to better suit the current battle. This program requires time to recharge between shifts (no less than 3 posts have to pass before another shift is possible). This is the base program, combat shift upgrades have to be downloaded separately, and other downloads are unavailable while CAS is active and running one of the custom combat modes. The battle statistics that are affected are Speed, Power, Durability, and Accuracy.**
-Combat - CAS\RetroBlade: A custom CAS program designed by Jake, when the upgrades eliminated Saber's old armor. This armor style goes back to his old way of fighting, with some twists. Now, Saber carries two swords, and they can shift into bladed tonfas, or curved punch blades, and rather than have his pistol available, Saber can now use an overhead smash with both of his swords into the ground to send spiked debris shooting up from the ground for 3 meters forward before they crumble into nothing. These spikes are half as tall as Saber, and can do a moderate level of damage. There are no alterations to any of his stats, and his speed and performance are equal to his natural state.
βCombat - CAS\SharpShot: Sacrifices durability to increase accuracy. This mode comes with a built-in spreader shot. Spreader bullet split into three smaller rounds with more armor-piercing damage than a normal bullet would (but are weaker than a normal bullet is, so several of these shots would be required), and a burst shot (radial attack that explodes on impact, often leaving opponents off balance if it didn't outright delete the target). As the name implies, this armor shift specializes in long-range combat.
βCombat - CAS\SkyStrike: Sacrifices some power to increase speed. This mode has a speed boost ability, but reduces maneuverability while active. Maximum speed of 85mph on a straightaway (125mph with the speed boost active). Weapons change to a long range rifle that shifts into a lance. The Data Blade is attached to the rifle/lance, acting as an additional handle for the larger weapon, or detaches to act as a close range melee weapon (example). This style is Meant for high speed, close/long-ranged and aerial combat.
βCombat - CAS\Panzer: This mode sacrifices speed and accuracy to greatly increase power and durability. Guns can use rapid-fire shots, or a single charged cannon blast for increased damage and wider blast range. The cannon will exhaust all power for the blaster that fired a cannon blast, and will need time to charge for about 5 posts before the exhausted blaster(s) can be used for ranged use again (also recommended to use while stationary, so as not to be thrown off balance and/or into the air while firing the cannon). When on the defensive, The cannon blasters connect together to form a riot shield. The blasters can either be shut (like when positioned on his back) or open (able to be held like a gun). The shield is fairly durable, but the blasters will separate after enough hits (hit count depends on strength of the attacks). The blasters can also close around the wielder's hands, for powerful close-range strikes. A combination of long range artillery and close range power strikes, this armor functions best at mid-range. Note: Each blaster has a different cool down for when it fires a charged cannon blast.
-Combat CAS\Savage: This mode is a combination of power and strength, for the cost of some durability, and accuracy. But for this form, accuracy isn't something very widely used. Savage mode is a bestial themed form, as such, its main weapons are claws and a tail, and a chameleon function that allows for a stealth approach by blending in with the surroundings, but by no means a way to become invisible. Due to the animalistic nature of savage mode, activating this program will cause minor personality quirks, such as increased aggression, and unpredictability in combat. As a bonus feature, Savage mode also comes with a special vision setting where the user is able to see code in place of cosmetic shape, bypassing any special properties of a program that may mask the program's user, and seeing through any concealments or disguises.
**Battle statistics for each style listed below (ordered by Speed, Power, Durability, and Accuracy). The statistics use a 12 point system, and the arrangement of points decide what category each form excels in:
Default/Combat (CAS offline)
[#][#][#]
[#][#][#]
[#][#][#]
[#][#][#]
RetroBlade Mode (CAS online)
[#][#][#]
[#][#][#]
[#][#][#]
[#][#][#]
SharpShot Mode (CAS online)
[#][#][#]
[#][#][#]
[#][#]
[#][#][#][#]
Panzer Mode (CAS online)
[#][#]
[#][#][#][#]
[#][#][#][#]
[#][#]
SkyStrike Mode (CAS online)
[#][#][#][#][#]
[#][#]
[#][#][#]
[#][#]
Savage Mode (CAS online)
[#][#][#][#]
[#][#][#][#]
[#][#]
[#][#]
Combat Limit Break: This program was developed as a collaborative effort by several programmers. Unlike Halberd's limiter removal, whos forced removal of limitations caused berserk rage. This program is triggered naturally, releasing his limits like flipping a switch, and does not affect the user. In this program, Saber's combative and physical capabilities are multiplied 300%, and his entire focus is on melee combat with his own data breaker blade. While in this unleashed state, Saber's breaker blade can take one of numerous forms, and he has a whole other set of programs and skills compressed in this one function. There is no limit to this form's duration, but 10 posts of continued use will cause fatigue after reverting back to his standard form, and 15 posts or more will leave him vulnerable to attack for one post. It takes 8 posts to recover from the use of this form, and some hardware adjustments even had to be made to the terminals he is saved on to handle the terabytes of memory needed to handle its use. Since Forge fine tuned the program, the amount of recovery time following Limit Break's use has been reduced by half with extended use, minimizing the duration of vulnerability.
Sword Forms
-Breaker This is Saber's default blade in his limit breaker state. It is a perfect balance between offense, defense, and range, but has no special properties. It also has the ability to fire waves of energy from the blade in a crescent arc. One wave per post, can only be fired vertically, horizontally, or at a 45ΒΊ angle.
-Burst: Trading some of the range and defensive power of Saber's breaker blade, his offensive capabilities are doubled. If charged, he can also cause impacts with the blade that are explosive. Consecutive strikes with these charged explosive attacks can cause just as much harm to the wielder as they do the target. This blade focuses more on damage per hit. No charge limit for explosive strikes, all explosive strikes are signified by the markings of the blade glowing.
-Flash: This sword sacrifices a large amount of range, as well as half of his offensive power. Saber's evasive skills and finesse with a blade are doubled, he is also able to unleash a flurry of strikes in a matter of seconds. This sword focuses more on total amount of strikes for damage.
-Aether: This weapon trades a great amount of range and offensive power, and boost the wielder's defensive capabilities. This blade is unable to do actual damage to avatars, but has the stopping power of Saber's firewall barrier, producing a semi-radial barrier that protects him from the front. He also has the ability to cut through simulations of nonphysical materials, such as fire, water, or wind (among others). This blade is meant to be used as a weapon to carve through the attacks and effects of avatars who don't use typical methods of dealing damage, such as radial attacks or viral infections.
-Shockfire: Sacrificing all of the extended reach of his breaker blade, as well as some of his offensive and defensive ability, the swords have the same reach and a slightly heavier damage output than Saber's dual blade mod swords outside of his limit break form. One small advantage to these dual blades, however, is that each one can produce an elemental effect to attacks. Lightning based strikes (left hand) force a full body shockwave through the body that causes mild paralysis, impeding movements. Fire based strikes (right hand) cause pain to emanate from the point of impact, and increase damage with consecutive strikes. These swords focus on status effects and stacking damage.
-VoidFang: A special combat style that was created by Bit during Saber's upgrade. This sword is reduced by 1/3 or breaker blade's original length and mass, and does half of the damage that any of the other blades can inflict, leaving it at part with Flash in levels of damage starting off. What makes this blade so special, however, is the fact that any data that it cuts gets absorbed into the blade, and any damaged or de-rezzing data caught within the event horizon surrounding the blade is absorbed as well, making it denser, and causing more damage on impact as more data is added. This data absorbsion can stack 10 times, dealing more initial damage as more strikes are inflicted. However, after the 10th stack is added (making damage a total of 5X higher than standard damage), the data is all transferred into the next strike, inflicting a large amount of force upon impact. Only one stack can be added per post, and the stack resets after the strike following the maxed out data stack. This blade style focuses on stacking damage and unleashing it all in one powerful strike.
-Ballistics: A special combat style that was created by Forge during Saber's upgrade. This sword isn't much bigger than Saber's breaker blade, and doesn't deal any more or less damage than said blade, but has more features to it that make it unique. For starters, the blade is actually a large gun, the barrel making most of the blade, with sharp edges attached on the bottom and top of the barrel. The top blade also can separate into a smaller, secondary blade, to allow for dual wielding combat, with the gun sword on the right side when dual wielding. The gun itself can fire two different types of bullets. It can fire 5 22 caliber bullets in one post, or it can fire a single, 50 caliber bullet.
Additional Programs
Explosive punch: [Passive] Unarmed punches made with this form connect with an explosion a fraction of the strength of Saber's Burst blade, dealing additional damage during impact. These punches can do just as much damage to the hand that threw the punch, making it harder to use the hand if punches are used excessively. Only usable while Burst Blade is active, heat waves surrounding his hands signify an explosive punch.
Mach 3 Melee: [passive] Punches and kicks move just as quickly as his sword strikes, but deal 50% less damage than the typical melee attack. Only usable when Flash Blade is active.
Deflective palm: [Passive] Saber is able to deflect nonphysical attacks with his bare hands and produce smaller versions of the frontal shield his Aether blade can produce. Physical attacks do no damage whatsoever. Only usable while Aether Blade is active.
Shocking/Burning Fist: [Passive] When not wielding the blades themselves, Saber's hands can deal the same fire and lightning effects with punches and grapples. Only usable while Shockfire Blade is active.
Gravity fist: [Passive] Saber can inflict increased damage with his fist incrementally every time he makes contact up to 5 times (maximum of 2.5x normal damage), sending out a powerful punch with all the data being compressed into his fist for a powerful attack. His fists also possess a smaller event horizon that absorbs broken or dead code nearby. After the 6th strike, or the next one following the maximum stack of 5, the stack resets down to half standard damage again. Only useable while VoidFang is active.
"Hand" Gun: [Active] Saber can essentially use his hands as if they were pistols. By positioning his fingers so that his index, middle, and thumb fingers are extended, he can fire smaller rounds from the tips of his fingers, at 5 blasts per hand, per post.
Avatar Style: Combat/Law Enforcement
Gender: Male
Appearance: Default
User: Jacob Derrix
Personality: Normally calm and level headed, even when provoked, but can be quite intense in battle if the situation is critical. Saber tries to think of the logical sides of arguments, which can sometimes lead to interesting debates between himself and his human partner, Jake. As an official avatar of the net police, he understands and respects the command hierarchy, and seldom questions commands as long as he has all of the facts and possible outcomes. Through observing some of Jake's encounters during official police business, he has also come understand mercy, and when it is appropriate to delete, or isolate (capture) a rogue avatar. He dedicates most of his career as a police avatar to hunting down and finding his rogue partners, but he won't abandon a helpless avatar if he is needed.
Since the infection of viral data during the last fight with noxus, and the crude method of removal by Viral, Saber's personality has gained a more human like behavior, showing more emotion than he used to in the past, but still maintaining his logical method of solving problems whenever possible. However, that's not to say that emotion sometimes will overpower logic, and duty will be overshadowed by moral alignment.
History: Net Ops agent registration code; #Z-273-Ax195. Originally one of three prototype combat avatars for the NYNPD's Project Blade-Edge, Saber was the only avatar not corrupted badly enough to go full rogue by the heavy storm that caused the other two avatars; Dagger and Halberd, to breach containment and escape during development. With Jake's assistance, his data had been refined and de-fragmented to be free of errors and ensure he wouldn't be at risk of going rogue himself. Saber now works with Jake as his new net partner, and focuses most of his official duties on finding any clues that could lead to his other two rogue avatar colleagues. When not on call for police business, he and Jake head to the local arcades, to enjoy some leisurely battles that help hone his skills and gain experience that isn't found in textbook combat knowledge.
Over time, Saber encountered a number of unique avatars that eventually became regular parts of his life. As time passed, he developed close ties to these avatars, and others, and he found more purpose in his existence than just proving he was more than just the remains of a failed project. He even found that the very project that had made him, had spawned a completely new batch of avatars. Now, he no longer was alone in his existence and purpose, he had a family.
But his life was flipped completely over, when his new friends were abducted, taken from the safe haven of the NPD server while he and many other police avatars were protecting the civilians of the city from a dangerous threat. That same threat had done something to Saber during their battle, infecting his code with a virus and forcing something to emerge from him that wasn't naturally there. The forced removal of that virus sealed the changes in place, and he was now had more volatile, human emotions.
Despite this sudden change and no time to adjust to it, Saber joined the group of avatars who were hurt most by the abduction of their friends. And through sheer luck, they succeeded, but not without casualties. Now that the battle is over, Saber has to cope with these new changes...And new feelings, feelings that he's never had before.
Some time had passed since the raid on the server of his friend's captors, and with that time, many new developments. He had acquired a new program that would help even the odds in the struggle for power. He and one of his new friends had come together and formed a serious, loving relationship, and his brother, Dagger, had changed from becoming a rogue that was being hunted, to a trusted ally. This only left Halberd to be dealt with, and his power-hungry ambitions. But not all was well in Saber's new world. A massive viral attack fell upon the server, led by a very powerful, sentient virus. Using the new program that had been given to him, he helped dispose of many of the viruses infesting the server. But when the battle was done, and he disabled the program, the tool on his core data was too great. He fell into stasis, only to be woken up by one of his colleagues. It was then that they discovered that this new program was inflicting severe damage to his code from excessive use, caused by incompatibility issues from his outdated core data, and the program itself. With this knowledge in hand, Saber entrusted the server's R&D team to upgrade him completely, so that the limit breaking program won't be a hazard to his code anymore.
Add-Ons:
Combat - Data blade: The sword Saber came with when he was first designed. It's design is that of a large, single-edged broadsword. Since his upgrade, Jake and the other techs working on his code amplified this sword to produce waves of razor sharp code. Saber can only fire one wave per post.
Combat - De-Rez Blaster: The gun that came with Saber when he was first designed. Since Saber's upgrade, this gun has taken a drastic change in its combat capabilities. It now has the ability to switch between semi-automatic and full automatic, giving a varied level of potential for use with this weapon, and bullets now do 1.5x damage with each impact.
Combat - Battle Armor (in default appearance): While Saber can normally handle most situations with logic, or his arsenal, he has a backup armor program to improve his damage tolerance, and enhance his security systems, for tougher avatars and viruses. Since his upgrade, his armor has taken a drastic change, both in appearance and in defensive capabilities. His armor now covers more of his torso, but less of his inner legs, and his helmet has been replaced with a hood, with just as much durablity as the hemet, but more flexibility and ease of use.
Combat - Multi-Purpose Shield: To compensate for the loss of defense in some areas of his armor's redesign, this shield was created. In addition to its defensive capabilities, it comes with several functions. It can be a standard defensive shield with a charged shield bash attack, it can protrude blades from one end, acting as a secondary offensive melee weapon, or it can change its shape to appear like a crossbow, firing mini data clusters like arrows at his targets that explode on impact or with a timed delay, dealing a heavy amount of damage. These clusters can move at 60Mph when launched, and have a blast radius of 1 meter with moderate level splash damage. Limit 2 rockets per post.
Connectivity - Cyber Speeder: A Connectivity download taking the form of a hover bike, it boosts connectivity by 75% and has excellent handling and breaking power while on Cyber Earth.
Cosmetic - Rogue Camo Skin: There are times when Saber and Jake have to get information from even the most dangerous of places. And in order to protect from exposing themselves to the public (or worse yet, the underground network), an undercover disguise was custom built for Saber's dirtier tasks. This special skin overlays his appearance, vocal patterns, and overall behavior with a different style, without having to change his core programming.
Downloaded Programs:
Combat - Data Blade V2: This increases the damage output of the Data Blade, and has a burst strike upgrade that deals explosive damage to the area of impact within a 5 foot radius of the strike. Strike limit of 3 bursts before the Program requires a recharge (4 posts). Since the upgrade, Saber is now capable of keeping this program active, even after the 3 burst strikes have become exhausted, thus maintaining the extra damage output.
Combat - Data scrambler mod: This weapon mod converts any damage inflicted to a target that initially damages an avatar's code into a scrambling program that instead rearranges the afflicted avatar's code. This forces a minor lag in the avatar while it tries to reorganize its programming, and the effects of this mod can be stacked. This program has no cool down, but must be deactivated if the DP limit is reached. While active, this mod affects all combat programs.
Combat - Dual Blade Mod: A melee combat mod that splits the wielder's weapon into two, slightly smaller copies, for dual wielding capability during hand-to-hand combat.
Combat - Dual Pistol Mod: A ranged combat mod that creates an identical copy of the wielder's current ranged weapon (if only one is available), for dual wielding capability during a gunfight. Shot limits for weapons are shared while this mod is active, but cooldowns remain the same.
Combat - Firewall barrier: A spherical barrier that encompasses Saber, and any avatar within a simulated 2ft radius. This barrier has all the properties of a computer firewall, protecting against most virus-inducing attacks. This firewall can be activated once every other post, and lasts during the post it was activated, but nothing can go in or out while the barrier is active. Since the upgrade, Saber is able to project this barrier to other avatars by pointing towards them, defending those who have no lines of defense. The barrier will resize itself to fit the size of the avatar, but the level of strength in defense remains intact.
Combat - Combat Armor Shift (CAS) program: A special expandable download that enables avatars to change their overall battle stats and equipment to place emphasis on one or more area of performance, to better suit the current battle. This program requires time to recharge between shifts (no less than 3 posts have to pass before another shift is possible). This is the base program, combat shift upgrades have to be downloaded separately, and other downloads are unavailable while CAS is active and running one of the custom combat modes. The battle statistics that are affected are Speed, Power, Durability, and Accuracy.**
-Combat - CAS\RetroBlade: A custom CAS program designed by Jake, when the upgrades eliminated Saber's old armor. This armor style goes back to his old way of fighting, with some twists. Now, Saber carries two swords, and they can shift into bladed tonfas, or curved punch blades, and rather than have his pistol available, Saber can now use an overhead smash with both of his swords into the ground to send spiked debris shooting up from the ground for 3 meters forward before they crumble into nothing. These spikes are half as tall as Saber, and can do a moderate level of damage. There are no alterations to any of his stats, and his speed and performance are equal to his natural state.
βCombat - CAS\SharpShot: Sacrifices durability to increase accuracy. This mode comes with a built-in spreader shot. Spreader bullet split into three smaller rounds with more armor-piercing damage than a normal bullet would (but are weaker than a normal bullet is, so several of these shots would be required), and a burst shot (radial attack that explodes on impact, often leaving opponents off balance if it didn't outright delete the target). As the name implies, this armor shift specializes in long-range combat.
βCombat - CAS\SkyStrike: Sacrifices some power to increase speed. This mode has a speed boost ability, but reduces maneuverability while active. Maximum speed of 85mph on a straightaway (125mph with the speed boost active). Weapons change to a long range rifle that shifts into a lance. The Data Blade is attached to the rifle/lance, acting as an additional handle for the larger weapon, or detaches to act as a close range melee weapon (example). This style is Meant for high speed, close/long-ranged and aerial combat.
βCombat - CAS\Panzer: This mode sacrifices speed and accuracy to greatly increase power and durability. Guns can use rapid-fire shots, or a single charged cannon blast for increased damage and wider blast range. The cannon will exhaust all power for the blaster that fired a cannon blast, and will need time to charge for about 5 posts before the exhausted blaster(s) can be used for ranged use again (also recommended to use while stationary, so as not to be thrown off balance and/or into the air while firing the cannon). When on the defensive, The cannon blasters connect together to form a riot shield. The blasters can either be shut (like when positioned on his back) or open (able to be held like a gun). The shield is fairly durable, but the blasters will separate after enough hits (hit count depends on strength of the attacks). The blasters can also close around the wielder's hands, for powerful close-range strikes. A combination of long range artillery and close range power strikes, this armor functions best at mid-range. Note: Each blaster has a different cool down for when it fires a charged cannon blast.
-Combat CAS\Savage: This mode is a combination of power and strength, for the cost of some durability, and accuracy. But for this form, accuracy isn't something very widely used. Savage mode is a bestial themed form, as such, its main weapons are claws and a tail, and a chameleon function that allows for a stealth approach by blending in with the surroundings, but by no means a way to become invisible. Due to the animalistic nature of savage mode, activating this program will cause minor personality quirks, such as increased aggression, and unpredictability in combat. As a bonus feature, Savage mode also comes with a special vision setting where the user is able to see code in place of cosmetic shape, bypassing any special properties of a program that may mask the program's user, and seeing through any concealments or disguises.
**Battle statistics for each style listed below (ordered by Speed, Power, Durability, and Accuracy). The statistics use a 12 point system, and the arrangement of points decide what category each form excels in:
Default/Combat (CAS offline)
[#][#][#]
[#][#][#]
[#][#][#]
[#][#][#]
RetroBlade Mode (CAS online)
[#][#][#]
[#][#][#]
[#][#][#]
[#][#][#]
SharpShot Mode (CAS online)
[#][#][#]
[#][#][#]
[#][#]
[#][#][#][#]
Panzer Mode (CAS online)
[#][#]
[#][#][#][#]
[#][#][#][#]
[#][#]
SkyStrike Mode (CAS online)
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Savage Mode (CAS online)
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Combat Limit Break: This program was developed as a collaborative effort by several programmers. Unlike Halberd's limiter removal, whos forced removal of limitations caused berserk rage. This program is triggered naturally, releasing his limits like flipping a switch, and does not affect the user. In this program, Saber's combative and physical capabilities are multiplied 300%, and his entire focus is on melee combat with his own data breaker blade. While in this unleashed state, Saber's breaker blade can take one of numerous forms, and he has a whole other set of programs and skills compressed in this one function. There is no limit to this form's duration, but 10 posts of continued use will cause fatigue after reverting back to his standard form, and 15 posts or more will leave him vulnerable to attack for one post. It takes 8 posts to recover from the use of this form, and some hardware adjustments even had to be made to the terminals he is saved on to handle the terabytes of memory needed to handle its use. Since Forge fine tuned the program, the amount of recovery time following Limit Break's use has been reduced by half with extended use, minimizing the duration of vulnerability.
Sword Forms
-Breaker This is Saber's default blade in his limit breaker state. It is a perfect balance between offense, defense, and range, but has no special properties. It also has the ability to fire waves of energy from the blade in a crescent arc. One wave per post, can only be fired vertically, horizontally, or at a 45ΒΊ angle.
-Burst: Trading some of the range and defensive power of Saber's breaker blade, his offensive capabilities are doubled. If charged, he can also cause impacts with the blade that are explosive. Consecutive strikes with these charged explosive attacks can cause just as much harm to the wielder as they do the target. This blade focuses more on damage per hit. No charge limit for explosive strikes, all explosive strikes are signified by the markings of the blade glowing.
-Flash: This sword sacrifices a large amount of range, as well as half of his offensive power. Saber's evasive skills and finesse with a blade are doubled, he is also able to unleash a flurry of strikes in a matter of seconds. This sword focuses more on total amount of strikes for damage.
-Aether: This weapon trades a great amount of range and offensive power, and boost the wielder's defensive capabilities. This blade is unable to do actual damage to avatars, but has the stopping power of Saber's firewall barrier, producing a semi-radial barrier that protects him from the front. He also has the ability to cut through simulations of nonphysical materials, such as fire, water, or wind (among others). This blade is meant to be used as a weapon to carve through the attacks and effects of avatars who don't use typical methods of dealing damage, such as radial attacks or viral infections.
-Shockfire: Sacrificing all of the extended reach of his breaker blade, as well as some of his offensive and defensive ability, the swords have the same reach and a slightly heavier damage output than Saber's dual blade mod swords outside of his limit break form. One small advantage to these dual blades, however, is that each one can produce an elemental effect to attacks. Lightning based strikes (left hand) force a full body shockwave through the body that causes mild paralysis, impeding movements. Fire based strikes (right hand) cause pain to emanate from the point of impact, and increase damage with consecutive strikes. These swords focus on status effects and stacking damage.
-VoidFang: A special combat style that was created by Bit during Saber's upgrade. This sword is reduced by 1/3 or breaker blade's original length and mass, and does half of the damage that any of the other blades can inflict, leaving it at part with Flash in levels of damage starting off. What makes this blade so special, however, is the fact that any data that it cuts gets absorbed into the blade, and any damaged or de-rezzing data caught within the event horizon surrounding the blade is absorbed as well, making it denser, and causing more damage on impact as more data is added. This data absorbsion can stack 10 times, dealing more initial damage as more strikes are inflicted. However, after the 10th stack is added (making damage a total of 5X higher than standard damage), the data is all transferred into the next strike, inflicting a large amount of force upon impact. Only one stack can be added per post, and the stack resets after the strike following the maxed out data stack. This blade style focuses on stacking damage and unleashing it all in one powerful strike.
-Ballistics: A special combat style that was created by Forge during Saber's upgrade. This sword isn't much bigger than Saber's breaker blade, and doesn't deal any more or less damage than said blade, but has more features to it that make it unique. For starters, the blade is actually a large gun, the barrel making most of the blade, with sharp edges attached on the bottom and top of the barrel. The top blade also can separate into a smaller, secondary blade, to allow for dual wielding combat, with the gun sword on the right side when dual wielding. The gun itself can fire two different types of bullets. It can fire 5 22 caliber bullets in one post, or it can fire a single, 50 caliber bullet.
Additional Programs
Explosive punch: [Passive] Unarmed punches made with this form connect with an explosion a fraction of the strength of Saber's Burst blade, dealing additional damage during impact. These punches can do just as much damage to the hand that threw the punch, making it harder to use the hand if punches are used excessively. Only usable while Burst Blade is active, heat waves surrounding his hands signify an explosive punch.
Mach 3 Melee: [passive] Punches and kicks move just as quickly as his sword strikes, but deal 50% less damage than the typical melee attack. Only usable when Flash Blade is active.
Deflective palm: [Passive] Saber is able to deflect nonphysical attacks with his bare hands and produce smaller versions of the frontal shield his Aether blade can produce. Physical attacks do no damage whatsoever. Only usable while Aether Blade is active.
Shocking/Burning Fist: [Passive] When not wielding the blades themselves, Saber's hands can deal the same fire and lightning effects with punches and grapples. Only usable while Shockfire Blade is active.
Gravity fist: [Passive] Saber can inflict increased damage with his fist incrementally every time he makes contact up to 5 times (maximum of 2.5x normal damage), sending out a powerful punch with all the data being compressed into his fist for a powerful attack. His fists also possess a smaller event horizon that absorbs broken or dead code nearby. After the 6th strike, or the next one following the maximum stack of 5, the stack resets down to half standard damage again. Only useable while VoidFang is active.
"Hand" Gun: [Active] Saber can essentially use his hands as if they were pistols. By positioning his fingers so that his index, middle, and thumb fingers are extended, he can fire smaller rounds from the tips of his fingers, at 5 blasts per hand, per post.
[b]Name:[/b] Saber
[b]Avatar Style:[/b] Combat/Law Enforcement
[b]Gender:[/b] Male
[b]Appearance:[/b] [a href="http://i661.photobucket.com/albums/uu331/Raph_89/Robots/Saber_redesign_zpssbql2hpe.jpg"]Default[/a]
[b]User: [/b]Jacob Derrix
[b]Personality:[/b] Normally calm and level headed, even when provoked, but can be quite intense in battle if the situation is critical. Saber tries to think of the logical sides of arguments, which can sometimes lead to interesting debates between himself and his human partner, Jake. As an official avatar of the net police, he understands and respects the command hierarchy, and seldom questions commands as long as he has all of the facts and possible outcomes. Through observing some of Jake's encounters during official police business, he has also come understand mercy, and when it is appropriate to delete, or isolate (capture) a rogue avatar. He dedicates most of his career as a police avatar to hunting down and finding his rogue partners, but he won't abandon a helpless avatar if he is needed.
Since the infection of viral data during the last fight with noxus, and the crude method of removal by Viral, Saber's personality has gained a more human like behavior, showing more emotion than he used to in the past, but still maintaining his logical method of solving problems whenever possible. However, that's not to say that emotion sometimes will overpower logic, and duty will be overshadowed by moral alignment.
[b]History:[/b] Net Ops agent registration code; #Z-273-Ax195. Originally one of three prototype combat avatars for the NYNPD's Project Blade-Edge, Saber was the only avatar not corrupted badly enough to go full rogue by the heavy storm that caused the other two avatars; Dagger and Halberd, to breach containment and escape during development. With Jake's assistance, his data had been refined and de-fragmented to be free of errors and ensure he wouldn't be at risk of going rogue himself. Saber now works with Jake as his new net partner, and focuses most of his official duties on finding any clues that could lead to his other two rogue avatar colleagues. When not on call for police business, he and Jake head to the local arcades, to enjoy some leisurely battles that help hone his skills and gain experience that isn't found in textbook combat knowledge.
Over time, Saber encountered a number of unique avatars that eventually became regular parts of his life. As time passed, he developed close ties to these avatars, and others, and he found more purpose in his existence than just proving he was more than just the remains of a failed project. He even found that the very project that had made him, had spawned a completely new batch of avatars. Now, he no longer was alone in his existence and purpose, he had a family.
But his life was flipped completely over, when his new friends were abducted, taken from the safe haven of the NPD server while he and many other police avatars were protecting the civilians of the city from a dangerous threat. That same threat had done something to Saber during their battle, infecting his code with a virus and forcing something to emerge from him that wasn't naturally there. The forced removal of that virus sealed the changes in place, and he was now had more volatile, human emotions.
Despite this sudden change and no time to adjust to it, Saber joined the group of avatars who were hurt most by the abduction of their friends. And through sheer luck, they succeeded, but not without casualties. Now that the battle is over, Saber has to cope with these new changes...And new feelings, feelings that he's never had before.
[font color="e61919"]Some time had passed since the raid on the server of his friend's captors, and with that time, many new developments. He had acquired a new program that would help even the odds in the struggle for power. He and one of his new friends had come together and formed a serious, loving relationship, and his brother, Dagger, had changed from becoming a rogue that was being hunted, to a trusted ally. This only left Halberd to be dealt with, and his power-hungry ambitions. But not all was well in Saber's new world. A massive viral attack fell upon the server, led by a very powerful, sentient virus. Using the new program that had been given to him, he helped dispose of many of the viruses infesting the server. But when the battle was done, and he disabled the program, the tool on his core data was too great. He fell into stasis, only to be woken up by one of his colleagues. It was then that they discovered that this new program was inflicting severe damage to his code from excessive use, caused by incompatibility issues from his outdated core data, and the program itself. With this knowledge in hand, Saber entrusted the server's R&D team to upgrade him completely, so that the limit breaking program won't be a hazard to his code anymore.[/font]
[b]Add-Ons:[/b]
[i][u]Combat[/u][/i] - [a href="http://img10.deviantart.net/d05d/i/2013/230/0/5/futuristic_sword_by_mbp1225-d6ipumi.png"]Data blade[/a]: The sword Saber came with when he was first designed. It's design is that of a large, single-edged broadsword. [font color="e61919"]Since his upgrade, Jake and the other techs working on his code amplified this sword to produce waves of razor sharp code. Saber can only fire one wave per post.[/font]
[i][u]Combat[/u][/i] - [a href="https://s-media-cache-ak0.pinimg.com/736x/0a/a3/b2/0aa3b2146aecfcc8dff803e6dde86145.jpg"]De-Rez Blaster[/a]: The gun that came with Saber when he was first designed. [font color="e61919"]Since Saber's upgrade, this gun has taken a drastic change in its combat capabilities. It now has the ability to switch between semi-automatic and full automatic, giving a varied level of potential for use with this weapon, and bullets now do 1.5x damage with each impact.[/font]
[i][u]Combat[/u][/i] - Battle Armor (in default appearance): While Saber can normally handle most situations with logic, or his arsenal, he has a backup armor program to improve his damage tolerance, and enhance his security systems, for tougher avatars and viruses. [font color="e61919"]Since his upgrade, his armor has taken a drastic change, both in appearance and in defensive capabilities. His armor now covers more of his torso, but less of his inner legs, and his helmet has been replaced with a hood, with just as much durablity as the hemet, but more flexibility and ease of use.[/font]
[font color="#e61919"][i][u]Combat[/u][/i] - [a href="http://www.senpaigamer.com/sites/default/files/news/nintendo/2014/08/08-azure-striker-gunvolt-4.jpg"]Multi-Purpose Shield[/a]: To compensate for the loss of defense in some areas of his armor's redesign, this shield was created. In addition to its defensive capabilities, it comes with several functions. It can be a standard defensive shield, it can protrude blades from one end, acting as a secondary offensive melee weapon, or it can change its shape to appear like a crossbow, firing mini rockets like arrows at his targets that explode on impact with a heavy amount of damage. These rockets can move at 60Mph when launched, and have a blast radius of 1 meter with moderate level splash damage. Limit 2 rockets per post.[/font]
[i][u]Connectivity[/u][/i] - [a href="http://i661.photobucket.com/albums/uu331/Raph_89/Cool%20Items/Hover_Bike_by_jvalera-1.jpg"]Cyber Speeder[/a]: A Connectivity download taking the form of a hover bike, it boosts connectivity by 75% and has excellent handling and breaking power while on Cyber Earth.
[i][u]Cosmetic[/u][/i] - [a href="http://i661.photobucket.com/albums/uu331/Raph_89/Robots/zero3.jpg"]Rogue Camo Skin[/a]: There are times when Saber and Jake have to get information from even the most dangerous of places. And in order to protect from exposing themselves to the public (or worse yet, the underground network), an undercover disguise was custom built for Saber's dirtier tasks. This special skin overlays his appearance, vocal patterns, and overall behavior with a different style, without having to change his core programming.
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[/b][b style="font-size:10pt;"]Downloaded Programs:[/b][span style="font-size:10pt;"] [/span][b]
[/b][u][i]Combat[/i][/u] - Data Blade V2: This increases the damage output of the Data Blade, and has a burst strike upgrade that deals explosive damage to the area of impact within a 5 foot radius of the strike. Strike limit of 3 bursts before the Program requires a recharge (4 posts). [font color="#e61919"]Since the upgrade, Saber is now capable of keeping this program active, even after the 3 burst strikes have become exhausted, thus maintaining the extra damage output.[/font]
[u]Combat[/u] - Data scrambler mod: This weapon mod converts any damage inflicted to a target that initially damages an avatar's code into a scrambling program that instead rearranges the afflicted avatar's code. This forces a minor lag in the avatar while it tries to reorganize its programming, and the effects of this mod can be stacked. This program has no cool down, but must be deactivated if the DP limit is reached. While active, this mod affects all combat programs.
Combat - Dual Blade Mod: A melee combat mod that splits the wielder's weapon into two, slightly smaller copies, for dual wielding capability during hand-to-hand combat.
[u]Combat[/u] - Dual Pistol Mod: A ranged combat mod that creates an identical copy of the wielder's current ranged weapon (if only one is available), for dual wielding capability during a gunfight. Shot limits for weapons are shared while this mod is active, but cooldowns remain the same. [font color="#e61919"]
[/font][u]Combat[/u] - [a href="http://static.tvtropes.org/pmwiki/pub/images/BubbleShield.jpg"]Firewall barrier[/a]: A spherical barrier that encompasses Saber, and any avatar within a simulated 2ft radius. This barrier has all the properties of a computer firewall, protecting against most virus-inducing attacks. This firewall can be activated once every other post, and lasts during the post it was activated, but nothing can go in or out while the barrier is active. [font color="e61919"]Since the upgrade, Saber is able to project this barrier to other avatars by pointing towards them, defending those who have no lines of defense. The barrier will resize itself to fit the size of the avatar, but the level of strength in defense remains intact.[/font]
[u]Combat[/u] - Combat Armor Shift (CAS) program: A special expandable download that enables avatars to change their overall battle stats and equipment to place emphasis on one or more area of performance, to better suit the current battle. This program requires time to recharge between shifts (no less than [font color="#e61919"]3[/font] posts have to pass before another shift is possible). This is the base program, combat shift upgrades have to be downloaded separately, and other downloads are unavailable while CAS is active and running one of the custom combat modes. The battle statistics that are affected are Speed, Power, Durability, and Accuracy.**
[font color="#e61919"]-[i]Combat[/i] - CAS\[a href="http://i661.photobucket.com/albums/uu331/Raph_89/Robots/omegarecolored_zps5523cfc7.png"]RetroBlade[/a]: A custom CAS program designed by Jake, when the upgrades eliminated Saber's old armor. This armor style goes back to his old way of fighting, with some twists. Now, Saber carries two swords, and they can shift into [a href="http://fast1.onesite.com/capcom-unity.com/user/sanjiv85/megaman_reference/ae6ebcf0e81d370f196d7c84f66a3e4e.jpg?v=129200"]bladed tonfas, or curved punch blades[/a], and rather than have his pistol available, Saber can now use an overhead smash with both of his swords into the ground to send spiked debris shooting up from the ground for 3 meters forward before they crumble into nothing. These spikes are half as tall as Saber, and can do a moderate level of damage. There are no alterations to any of his stats, and his speed and performance are equal to his natural state.[/font]
β[u style="font-style:italic;"]Combat[/u] - CAS\[a href="http://fc04.deviantart.net/fs70/f/2012/143/9/4/hello_you__by_lilrikku-d50upt5.jpg"]SharpShot[/a]: Sacrifices durability to increase accuracy. This mode comes with a built-in spreader shot. Spreader bullet split into three smaller rounds with more armor-piercing damage than a normal bullet would (but are weaker than a normal bullet is, so several of these shots would be required), and a burst shot (radial attack that explodes on impact, often leaving opponents off balance if it didn't outright delete the target). As the name implies, this armor shift specializes in long-range combat.
[i]β[u]Combat[/u][/i] - CAS\[a href="http://fc08.deviantart.net/fs71/i/2012/195/b/b/prototype_skylash_ux_concept_art_by_armada219098-d576e3v.jpg"]SkyStrike[/a]: Sacrifices some power to increase speed. This mode has a speed boost ability, but reduces maneuverability while active. Maximum speed of 85mph on a straightaway (125mph with the speed boost active). Weapons change to a long range rifle that shifts into a lance. The Data Blade is attached to the rifle/lance, acting as an additional handle for the larger weapon, or detaches to act as a close range melee weapon ([a href="http://fc00.deviantart.net/fs70/f/2014/095/1/0/19898658_p1_by_tsurugiknight-d7d3o4h.jpg"]example[/a]). This style is Meant for high speed, close/long-ranged and aerial combat.
[i]β[u]Combat[/u][/i] - CAS\[a href="http://i661.photobucket.com/albums/uu331/Raph_89/Robots/Panzer_zps009ac6e7.png"]Panzer[/a]: This mode sacrifices speed and accuracy to greatly increase power and durability. Guns can use rapid-fire shots, or a single charged cannon blast for increased damage and wider blast range. The cannon will exhaust all power for the blaster that fired a cannon blast, and will need time to charge for about 5 posts before the exhausted blaster(s) can be used for ranged use again (also recommended to use while stationary, so as not to be thrown off balance and/or into the air while firing the cannon). When on the defensive, The cannon blasters connect together to form a riot shield. The blasters can either be shut (like when positioned on his back) or open (able to be held like a gun). The shield is fairly durable, but the blasters will separate after enough hits (hit count depends on strength of the attacks). The blasters can also close around the wielder's hands, for powerful close-range strikes. A combination of long range artillery and close range power strikes, this armor functions best at mid-range. [b]Note: Each blaster has a different cool down for when it fires a charged cannon blast.[/b]
-[i][u]Combat[/u][/i] CAS\[a href="http://i661.photobucket.com/albums/uu331/Raph_89/Robots/CASSavage2_zps51913bd5.jpg"]Savage[/a]: This mode is a combination of power and strength, for the cost of some durability, and accuracy. But for this form, accuracy isn't something very widely used. Savage mode is a bestial themed form, as such, its main weapons are claws and a tail, and a chameleon function that allows for a stealth approach by blending in with the surroundings, but by no means a way to become invisible. Due to the animalistic nature of savage mode, activating this program will cause minor personality quirks, such as increased aggression, and unpredictability in combat. As a bonus feature, Savage mode also comes with a special vision setting where the user is able to see code in place of cosmetic shape, bypassing any special properties of a program that may mask the program's user, and seeing through any concealments or disguises.
**Battle statistics for each style listed below (ordered by [font color="c79e1e"]Speed[/font], [font color="#e61919"]Power[/font], [font color="#147420"]Durability[/font], and [font color="1932e6"]Accuracy[/font]). The statistics use a 12 point system, and the arrangement of points decide what category each form excels in:
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[u]Default/Combat (CAS [i]not active[/i])[/u]
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[u]Savage Mode (CAS [i]active[/i])[/u]
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[/spoiler]
[u]Combat[/u] [a href="http://img4.wikia.nocookie.net/__cb20131204045650/fairytailfanon/images/a/a8/Haruapp.jpg"]Limit Break[/a]: This program was developed as a collaborative effort by several programmers. Unlike Halberd's limiter removal, whos forced removal of limitations caused berserk rage. This program is triggered naturally, releasing his limits like flipping a switch, and does not affect the user. In this program, Saber's combative and physical capabilities are multiplied 300%, and his entire focus is on melee combat with his own data breaker blade. While in this unleashed state, Saber's breaker blade can take one of numerous forms, and he has a whole other set of programs and skills compressed in this one function. There is no limit to this form's duration, but 10 posts of continued use will cause fatigue after reverting back to his standard form, and 15 posts or more will leave him vulnerable to attack for [font color="#e61919"]one post[/font]. It takes [font color="#e61919"]8[/font] posts to recover from the use of this form, and some hardware adjustments even had to be made to the terminals he is saved on to handle the terabytes of memory needed to handle its use. [font color="#e61919"]Since Forge fine tuned the program, the amount of recovery time following Limit Break's use has been reduced by half with extended use, minimizing the duration of vulnerability.[/font]
[u][i][b]
Sword Forms[/b][/i][/u][i][b]
[/b][/i]-[a href="http://vignette1.wikia.nocookie.net/ravemaster/images/6/68/Eisenmeteo.png/revision/latest?cb=20131001024517&path-prefix=es"][/a][a href="http://vignette1.wikia.nocookie.net/ravemaster/images/6/68/Eisenmeteo.png/revision/latest?cb=20131001024517&path-prefix=es"]Breaker[/a] This is Saber's default blade in his limit breaker state. It is a perfect balance between offense, defense, and range, but has no special properties. It also has the ability to fire waves of energy from the blade in a crescent arc. One wave per post, can only be fired vertically, horizontally, or at a 45ΒΊ angle.
-[a href="http://images.wikia.com/ravemaster/images/1/15/Haru_uses_Explosion.png"]Burst[/a]: Trading some of the range and defensive power of Saber's breaker blade, his offensive capabilities are doubled. If charged, he can also cause impacts with the blade that are explosive. Consecutive strikes with these charged explosive attacks can cause just as much harm to the wielder as they do the target. This blade focuses more on damage per hit. No charge limit for explosive strikes, all explosive strikes are signified by the markings of the blade glowing.
-[a href="http://vignette2.wikia.nocookie.net/ravemaster/images/1/1f/Silfario.png/revision/latest?cb=20131001024829&path-prefix=es"]Flash[/a]: This sword sacrifices a large amount of range, as well as half of his offensive power. Saber's evasive skills and finesse with a blade are doubled, he is also able to unleash a flurry of strikes in a matter of seconds. This sword focuses more on total amount of strikes for damage.
-[a href="http://broly333.free.fr/image/Rave/Runesave.jpg"]Aether[/a]: This weapon trades a great amount of range and offensive power, and boost the wielder's defensive capabilities. This blade is unable to do actual damage to avatars, but has the stopping power of Saber's firewall barrier, producing a semi-radial barrier that protects him from the front. He also has the ability to cut through simulations of nonphysical materials, such as fire, water, or wind (among others). This blade is meant to be used as a weapon to carve through the attacks and effects of avatars who don't use typical methods of dealing damage, such as radial attacks or viral infections.
-[a href="http://fc09.deviantart.net/fs71/i/2010/241/8/4/2nd_heir_to_rave_by_zakilliet-d2xkw4x.jpg"]Shockfire[/a]: Sacrificing all of the extended reach of his breaker blade, as well as some of his offensive and defensive ability, the swords have the same reach and a slightly heavier damage output than Saber's dual blade mod swords outside of his limit break form. One small advantage to these dual blades, however, is that each one can produce an elemental effect to attacks. Lightning based strikes (left hand) force a full body shockwave through the body that causes mild paralysis, impeding movements. Fire based strikes (right hand) cause pain to emanate from the point of impact, and increase damage with consecutive strikes. These swords focus on status effects and stacking damage.
[font color="e61919"]-[a href="http://img06.deviantart.net/4399/i/2012/059/6/1/kurosaki_ichigo__s_zangetsu_fullbring__3d_blender__by_guilhermem4rtins-d4rc245.png"]VoidFang[/a]: A special combat style that was created by Bit during Saber's upgrade. This sword is reduced by 1/3 or breaker blade's original length and mass, and does half of the damage that any of the other blades can inflict, leaving it at part with Flash in levels of damage starting off. What makes this blade so special, however, is the fact that any data that it cuts gets absorbed into the blade, and any damaged or de-rezzing data caught within the event horizon surrounding the blade is absorbed as well, making it denser, and causing more damage on impact as more data is added. This data absorbsion can stack 10 times, dealing more initial damage as more strikes are inflicted. However, after the 10th stack is added (making damage a total of 5X higher than standard damage), the data is all transferred into the next strike, inflicting a large amount of force upon impact. Only one stack can be added per post, and the stack resets after the strike following the maxed out data stack. This blade style focuses on stacking damage and unleashing it all in one powerful strike.
-[a href="http://img13.deviantart.net/02e0/i/2013/014/8/1/gunsword_by_hkazer-d5rh62e.jpg"]Ballistics[/a]: A special combat style that was created by Forge during Saber's upgrade. This sword isn't much bigger than Saber's breaker blade, and doesn't deal any more or less damage than said blade, but has more features to it that make it unique. For starters, the blade is actually a large gun, the barrel making most of the blade, with sharp edges attached on the bottom and top of the barrel. The top blade also can separate into a smaller, secondary blade, to allow for dual wielding combat, with the gun sword on the right side when dual wielding. The gun itself can fire two different types of bullets. It can fire 5 22 caliber bullets in one post, or it can fire a single, 50 caliber bullet.[/font]
[i"]Additional Programs[/i]
[u]Explosive punch[/u]: [Passive] Unarmed punches made with this form connect with an explosion a fraction of the strength of Saber's Burst blade, dealing additional damage during impact. These punches can do just as much damage to the hand that threw the punch, making it harder to use the hand if punches are used excessively. Only usable while Burst Blade is active, heat waves surrounding his hands signify an explosive punch.
[u]Mach 3 Melee[/u]: [passive] Punches and kicks move just as quickly as his sword strikes, but deal 50% less damage than the typical melee attack. Only usable when Flash Blade is active.
[u]Deflective palm[/u]: [Passive] Saber is able to deflect nonphysical attacks with his bare hands and produce smaller versions of the frontal shield his Aether blade can produce. Physical attacks do no damage whatsoever. Only usable while Aether Blade is active.
[u]Shocking/Burning Fist:[/u] [Passive] When not wielding the blades themselves, Saber's hands can deal the same fire and lightning effects with punches and grapples. Only usable while Shockfire Blade is active.
[font color="#e61919"][u]Gravity fist:[/u] [Passive] Saber can inflict increased damage with his fist incrementally every time he makes contact up to 5 times (maximum of 2.5x normal damage), sending out a powerful punch with all the data being compressed into his fist for a powerful attack. His fists also possess a smaller event horizon that absorbs broken or dead code nearby. After the 6th strike, or the next one following the maximum stack of 5, the stack resets down to half standard damage again. Only useable while VoidFang is active.
[u]"Hand" Gun:[/u] [Active] Saber can essentially use his hands as if they were pistols. By positioning his fingers so that his index, middle, and thumb fingers are extended, he can fire smaller rounds from the tips of his fingers, at 5 blasts per hand, per post.[/font]