Domain 2.0
May 15, 2015 23:13:46 GMT -5
Post by Prythian on May 15, 2015 23:13:46 GMT -5
Name:
Domain
Avatar Style:
Combat Support
Gender:
Male
Appearance:
Domain can only be described as 'large'. Not fat, by any means, but tall and sturdy. His presence can be most easily described as 'looming'. He is almost entirely covered in thick brown-and-green armor. On his forearms are two silver spikes, just barely jutting out over the back of his hands. While in battle, a helmet covers his head, with the same colors as the rest of his armor, but outside of it, his head is revealed, with grey eyes and spiky brown hair.
User:
N/A
Personality:
Domain at first appears to be intimidating and serious. He rarely smiles, or laughs. His voice is calm and even, and he treats everyone fairly respectfully. However, beneath the surface lies a brawler. He will not hesitate to jump into fights, both for the right and the wrong reasons. Typically, he attempts to protect others when possible. He knows his appearance can be intimidating, and makes full use of it if necessary. There is, perhaps, even more to him, but no one has managed to get close enough to him for it to be revealed.
History:
Experiments to provide new equipment to an avatar through DPs and to boost their existing powers through DPs hadn't managed to successfully boost the power of an avatar permanently. So the scientists working on this switched to a new tactic. Instead of permanently changing the avatar, they decided to attempt to permanently change the battlefield around them to give them an advantage. And, as usual, the true result of their experiment, though they didn't know it, was the creation of a rogue avatar, in this case Domain. He immediately set out for a place that he felt he could belong in; because although he could theoretically try to change wherever he wanted to into a place he could call home, he wanted most of all to find a place that already was home.
After stopping a small girl from heading into the Antarctic Network and bringing her back home, he discovered she was actually his sister from Project AUGMENT. Having already been invited to join the NPD, since that was where she lived, he agreed to become a combat consultant for close quarters combat, while finding his own home with his sister. When they were both captured by PariahTech, his protective feelings towards her drove him to willingly cooperate on the condition of her not being harmed. They even went so far as to ask him to become a Hunter, and though he agreed and was upgraded for it, he was merely biding his time, waiting for the chance to be close enough to Mirror to escape.
Add-Ons:
Terrain Spikes: These retractable spikes can extend outwards three feet from Domain's arms. While usable as a weapon, they are more often used to inject his terrain-altering code into the surrounding area. These spikes have now been modified to include propulsion, allowing Domain to launch them as projectiles. While he does not have full control over where they go beyond 'straight', he can make minor course corrections to ensure they land in the vicinity of where he wants. They can also fly back with full homing to return to Domain, though they do so blunt-end first.
Chain Fists: Domain's hands can 'fire' outwards on silver chains made out of energy up to 20 feet away. Usable both for combat and as a connectivity program.
Enhanced Programming: Domain is stronger than normal avatars, beating out avatars with similar builds by 1.5 times.
Terrain Armor: This thick armor reduces all incoming damage by 25%. This armor also possesses full color control, allowing Domain to put any pattern and shade of colors on in, allowing him to blend into different terrains.
Hover Jets: These jets give Domain a powerful force underneath his feet, lifting him up to three inches off the ground. While they don't speed him up anymore than he already moved, they do allow him to turn swiftly and 'slide' to the side or back without issue. They do not interfere with his jumping.
Downloaded Programs:
Shattering Strength: Domain's strength doubles, allowing him to smash through rock and metal obstacles with ease.
Restoration: When used, automatically ends all AA, GG, and CC abilities, restoring the original terrain and climate of the area. 5 post cooldown.
Arena Alteration: (Activated by stabbing the environment with his Terrain Spikes, use overwrites any previous AA DPs where they overlap. Domain can control the size of these terrains. For things at 10 feet radius or less, it appears instantly. For things at 25 feet or less, it appears the turn afterwards. For things at 50 feet or less, half of it appears the turn afterwards, and the rest on the next turn.)
Pillar Peril: Domain creates an obstacle course of 10-20 foot spiky rock pillars jutting from the ground at various angles. These pillars will not rise up underneath any avatars on the battlefield, but instead create many pillars that can be climbed on top of or hidden underneath.
Torturous Tunnels: Many pits appear in the ground of the battlefield. Each pit is connected to the others through tunnels, allowing people to hide from others by moving through them.
Cracked Chasm: Across the battlefield appears a long chasm, splitting it wide open. The gap across the chasm is at most 20 feet.
Fearful Forest: Thick jungle spreads across the battlefield.
Easy Escape: From the point of impact opens up a rectangular hole straight through until it hits open air on the other side with a limit of 50 feet. Basically, as long as the 'other side' of whatever he's using this on is 50 feet or less, it'll go straight through.
Pole Positioning: From the ground and walls sprout metal poles roughly 10 feet tall, sized perfectly for Domain to wrap a hand around. It takes a decent amount of strength to break one off from where it's connected. They always stick straight out from their connection point.
Ground Generation: (Activated by stabbing the environment with his Terrain Spikes, use overwrites any previous GG DPs where they overlap. Domain can control the size of these terrains. For things at 10 feet radius or less, it appears instantly. For things at 25 feet or less, it appears the turn afterwards. For things at 50 feet or less, half of it appears the turn afterwards, and the rest on the next turn.)
Desert Dunes: The battlefield turns into a desert, complete with tall sand dunes. Torturous Tunnels and Cracked Chasm do not work in this environment.
Sturdy Stone: The battlefield turns into thick, hard flat plain of stone, with boulders scattered throughout it.
Mazed Metal: The battlefield turns into a metal, large walls rising 20 feet into the air to form a maze.
Wretched Water: The battlefield sinks down into the ground three feet, filling up rapidly with water.
Slippery Smooth: The battlefield flattens out into right angles, each surface becoming smooth. People have little traction on this surface. Avatars won't slip while moving normally, but impacts from attacks can send them sliding across the field or falling over easily, and without aid, climbing walls becomes difficult at best.
Climate Change: (Activated by pointing his Terrain Spikes up in the air, use overwrites any previous CC DP. The effects of this only happen the second post after Domain points his Spikes in the air, but visual hints at the weather change appear the first post after.)
Raging Rainstorm: A dark thundercloud appears in the sky, pelting the battlefield with rain and wind. This greatly reduces visibility, the only natural source of illumination from the sky being the intermittent flashes of lightning.
Scouring Sand: A great sandstorm raises up, not only reducing visibility to almost nothing, but pelting all within it with sand. While individually this does little damage, extended periods of time within it can do severe damage. Can only be used while Desert Dunes is active or in a natural desert.
Domain
Avatar Style:
Combat Support
Gender:
Male
Appearance:
Domain can only be described as 'large'. Not fat, by any means, but tall and sturdy. His presence can be most easily described as 'looming'. He is almost entirely covered in thick brown-and-green armor. On his forearms are two silver spikes, just barely jutting out over the back of his hands. While in battle, a helmet covers his head, with the same colors as the rest of his armor, but outside of it, his head is revealed, with grey eyes and spiky brown hair.
User:
N/A
Personality:
Domain at first appears to be intimidating and serious. He rarely smiles, or laughs. His voice is calm and even, and he treats everyone fairly respectfully. However, beneath the surface lies a brawler. He will not hesitate to jump into fights, both for the right and the wrong reasons. Typically, he attempts to protect others when possible. He knows his appearance can be intimidating, and makes full use of it if necessary. There is, perhaps, even more to him, but no one has managed to get close enough to him for it to be revealed.
History:
Experiments to provide new equipment to an avatar through DPs and to boost their existing powers through DPs hadn't managed to successfully boost the power of an avatar permanently. So the scientists working on this switched to a new tactic. Instead of permanently changing the avatar, they decided to attempt to permanently change the battlefield around them to give them an advantage. And, as usual, the true result of their experiment, though they didn't know it, was the creation of a rogue avatar, in this case Domain. He immediately set out for a place that he felt he could belong in; because although he could theoretically try to change wherever he wanted to into a place he could call home, he wanted most of all to find a place that already was home.
After stopping a small girl from heading into the Antarctic Network and bringing her back home, he discovered she was actually his sister from Project AUGMENT. Having already been invited to join the NPD, since that was where she lived, he agreed to become a combat consultant for close quarters combat, while finding his own home with his sister. When they were both captured by PariahTech, his protective feelings towards her drove him to willingly cooperate on the condition of her not being harmed. They even went so far as to ask him to become a Hunter, and though he agreed and was upgraded for it, he was merely biding his time, waiting for the chance to be close enough to Mirror to escape.
Add-Ons:
Terrain Spikes: These retractable spikes can extend outwards three feet from Domain's arms. While usable as a weapon, they are more often used to inject his terrain-altering code into the surrounding area. These spikes have now been modified to include propulsion, allowing Domain to launch them as projectiles. While he does not have full control over where they go beyond 'straight', he can make minor course corrections to ensure they land in the vicinity of where he wants. They can also fly back with full homing to return to Domain, though they do so blunt-end first.
Chain Fists: Domain's hands can 'fire' outwards on silver chains made out of energy up to 20 feet away. Usable both for combat and as a connectivity program.
Enhanced Programming: Domain is stronger than normal avatars, beating out avatars with similar builds by 1.5 times.
Terrain Armor: This thick armor reduces all incoming damage by 25%. This armor also possesses full color control, allowing Domain to put any pattern and shade of colors on in, allowing him to blend into different terrains.
Hover Jets: These jets give Domain a powerful force underneath his feet, lifting him up to three inches off the ground. While they don't speed him up anymore than he already moved, they do allow him to turn swiftly and 'slide' to the side or back without issue. They do not interfere with his jumping.
Downloaded Programs:
Shattering Strength: Domain's strength doubles, allowing him to smash through rock and metal obstacles with ease.
Restoration: When used, automatically ends all AA, GG, and CC abilities, restoring the original terrain and climate of the area. 5 post cooldown.
Arena Alteration: (Activated by stabbing the environment with his Terrain Spikes, use overwrites any previous AA DPs where they overlap. Domain can control the size of these terrains. For things at 10 feet radius or less, it appears instantly. For things at 25 feet or less, it appears the turn afterwards. For things at 50 feet or less, half of it appears the turn afterwards, and the rest on the next turn.)
Pillar Peril: Domain creates an obstacle course of 10-20 foot spiky rock pillars jutting from the ground at various angles. These pillars will not rise up underneath any avatars on the battlefield, but instead create many pillars that can be climbed on top of or hidden underneath.
Torturous Tunnels: Many pits appear in the ground of the battlefield. Each pit is connected to the others through tunnels, allowing people to hide from others by moving through them.
Cracked Chasm: Across the battlefield appears a long chasm, splitting it wide open. The gap across the chasm is at most 20 feet.
Fearful Forest: Thick jungle spreads across the battlefield.
Easy Escape: From the point of impact opens up a rectangular hole straight through until it hits open air on the other side with a limit of 50 feet. Basically, as long as the 'other side' of whatever he's using this on is 50 feet or less, it'll go straight through.
Pole Positioning: From the ground and walls sprout metal poles roughly 10 feet tall, sized perfectly for Domain to wrap a hand around. It takes a decent amount of strength to break one off from where it's connected. They always stick straight out from their connection point.
Ground Generation: (Activated by stabbing the environment with his Terrain Spikes, use overwrites any previous GG DPs where they overlap. Domain can control the size of these terrains. For things at 10 feet radius or less, it appears instantly. For things at 25 feet or less, it appears the turn afterwards. For things at 50 feet or less, half of it appears the turn afterwards, and the rest on the next turn.)
Desert Dunes: The battlefield turns into a desert, complete with tall sand dunes. Torturous Tunnels and Cracked Chasm do not work in this environment.
Sturdy Stone: The battlefield turns into thick, hard flat plain of stone, with boulders scattered throughout it.
Mazed Metal: The battlefield turns into a metal, large walls rising 20 feet into the air to form a maze.
Wretched Water: The battlefield sinks down into the ground three feet, filling up rapidly with water.
Slippery Smooth: The battlefield flattens out into right angles, each surface becoming smooth. People have little traction on this surface. Avatars won't slip while moving normally, but impacts from attacks can send them sliding across the field or falling over easily, and without aid, climbing walls becomes difficult at best.
Climate Change: (Activated by pointing his Terrain Spikes up in the air, use overwrites any previous CC DP. The effects of this only happen the second post after Domain points his Spikes in the air, but visual hints at the weather change appear the first post after.)
Raging Rainstorm: A dark thundercloud appears in the sky, pelting the battlefield with rain and wind. This greatly reduces visibility, the only natural source of illumination from the sky being the intermittent flashes of lightning.
Scouring Sand: A great sandstorm raises up, not only reducing visibility to almost nothing, but pelting all within it with sand. While individually this does little damage, extended periods of time within it can do severe damage. Can only be used while Desert Dunes is active or in a natural desert.